Devlog
- October 09, 2026 by Lazy_programmer1#deckbuilder, #roguelike, #platformer, #godot, #pc, #mobile, #discord, #combat, #cardCardVenture is now Deck Undo! Alongside the new name, Playtest 10 brings saved runs, touch controls, a Cardpedia, new card artwork, and a much-needed update to the game’s music and sound effects. Th... Continue reading

- September 29, 2026 by Lazy_programmer#deckbuilder, #platformer, #roguelike, #card, #godot, #game designPlaytest 9 gives you more ways to shape your run. Upgrade cards at the Emberwright’s forge , choose a starting reward from the Dealer , and learn how to escape crowded positions with a new Castle tu... Continue reading

- September 22, 2026 by Lazy_programmer#deckbuilder, #platformer, #roguelike, #godot, #combat, #turn_basedThe problem with Tactical Retreat The starting point for CardVenture's Bleed synergy was a problem with one escape card: Tactical Retreat , the first card I gave self-Bleed. Its earlier effect let you... Continue reading

- September 21, 2026 by Lazy_programmer#deckbuilder, #platformer, #card, #action, #roguelike, #godot, #indiePlaytest 8 introduces eleven new Bleed cards, the Warden support enemy, controller support throughout the tutorial and run, fewer Assault points on newly generated maps, and major improvements to comb... Continue reading

- September 15, 2026 by Lazy_programmer#deckbuilder, #roguelike, #combat, #prototype, #designMost early enemies in CardVenture create pressure through direct attacks. The Warrior attacks one space ahead, the Knight threatens from farther away, and the Stormsplitter attacks both adjacent space... Continue reading

- September 15, 2026 by Lazy_programmer#deckbuilder roguelike, #roguelike, #deckbuilder, #platformer, #action, #combat, #playtest, #demoPlaytest 7 gets you into your first real run sooner. The opening tutorial is shorter, extra lessons now appear as optional tips, and the training fight lets you practise freely before opening the map... Continue reading

- September 05, 2026 by Lazy_programmer##deckbuilder, ##roguelike, ##gameplay, ##platformer, ##action, ##playtestThis update introduces smaller opening battlefields, softens the first elite encounter, and makes incoming waves easier to follow. It also gives activated Exhaust cards a more visible burn and fixes c... Continue reading

- September 02, 2026 by Lazy_programmer##deckbuilder, ##platformer, ##roguelike, ##godotThis update makes enemy plans, card text, deck movement, and Stack controls easier to read while streamlining the journey into and out of combat. It also makes card rewards more satisfying to interact... Continue reading
- August 27, 2026 by Lazy_programmer##deckbuilder, ##roguelike, ##platformer, ##turn_based, ##godotThis update expands Cardventure's deckbuilding options, separates Back Strike from the Fire Worm's Fire Ball, and makes several important combat interactions easier to read. A larger Draw and Discard... Continue reading

- August 22, 2026 by Lazy_programmer2##deckbuilder, ##roguelike, ##card, ##platformer, ##solodev, ##godotPlaytest Feedback Update A big thank you to everyone who shared feedback during the recent playtests. This update focuses on making combat faster, controls clearer, and deck-building more interesting... Continue reading

