
Deck Undo
Read the intent. Build your Stack. Survive the road.
Cardventure is a tactical deck-building roguelike where positioning and card order are just as important as the cards in your deck.
Enemies reveal their intentions before acting. Study their attack areas, move out of danger, change your facing direction, and build a three-card Stack to answer them. Cards activate from the bottom upward, so arranging them in the right order can decide whether you survive the turn.
Build your strategy
- Equip up to three cards in your Stack.
- Rearrange cards before committing.
- Return cards to your hand without spending a turn.
- Combine attacks, defense, movement, status effects, Blessings, and Curses.
- Inspect enemy intent and highlighted attack areas.
- Skip turns when patience is the better strategy.
Choose your route
Each run is generated from a reproducible seed and offers different paths through:
- Assault encounters
- Dangerous Elite battles
- Boss fights
- Shops and card removal
- Campfires
- Risk-and-reward events
- Card and gold rewards
Your health, gold, and deck persist throughout the run. Routes close behind you, so every decision shapes the journey toward the boss.
Learn by playing
A guided tutorial introduces movement, facing, enemy intent, card Stacks, activation order, defense, skipping, reordering, and unequipping.
The enemy remains frozen during the opening lessons, allowing you to experiment before the real combat begins.
Playtest version
This is an early-alpha playtest build. Some visuals, balancing, cards, events, and encounters are still being developed.
Feedback is especially helpful around:
- Tutorial clarity and pacing
- Combat difficulty
- Card balance
- Enemy readability
- Rewards and shops
- Bugs or softlocks
- Features you would like to see next
Anonymous play data
You can optionally share anonymous gameplay information to help improve balancing. This setting can be disabled at any time.
The game does not collect your name, email, chat messages, personal files, or hardware identifiers.
Thank you for playing and helping shape the future of the game!
| Updated | 8 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Author | Lazy_programmer |
| Genre | Platformer, Card Game, Strategy |
| Made with | Godot |
| Tags | Deck Building, maze, Procedural Generation, Roguelike, Swords, Turn-Based Combat, Turn-based Strategy |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Interactive tutorial |
| AI Disclosure | AI Assisted, Graphics |
Download
Click download now to get access to the following files:
Development log
- Playtest 10: Meet Deck Undo — save your run, discover cards, and play on touch8 days ago
- Playtest 9: Rest, Forge, and Start Your Run with a Deal18 days ago
- How Fixing Tactical Retreat Led to Bleed Synergy in CardVenture25 days ago
- Playtest 8: Build Around Bleed, Outsmart the Warden, and Play With a Controller26 days ago
- Designing a Curse Enemy Without Breaking CardVenture’s Positional Combat32 days ago
- Playtest 7: A Faster Start, Patience Cards, and Scrap Slinger32 days ago
- Smaller openings and more reliable combat41 days ago
- Playtest 5: Clearer combat and faster rewards45 days ago





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