<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deck Undo Devlog - itch.io</title><link>https://lazyprogrammer0.itch.io/deck-undo</link><description>Read the intent, build your Stack, and survive a shifting roguelike journey.</description><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1698213/playtest-10-meet-deck-undo-save-your-run-discover-cards-and-play-on-touch</guid><title>Playtest 10: Meet Deck Undo — save your run, discover cards, and play on touch</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1698213/playtest-10-meet-deck-undo-save-your-run-discover-cards-and-play-on-touch</link><pubDate>Fri, 09 Oct 2026 00:18:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>CardVenture is now Deck Undo! Alongside the new name, Playtest 10 brings saved runs, touch controls, a Cardpedia, new card artwork, and a much-needed update to the game’s music and sound effects. Th...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1682700/playtest-9-rest-forge-and-start-your-run-with-a-deal</guid><title>Playtest 9: Rest, Forge, and Start Your Run with a Deal</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1682700/playtest-9-rest-forge-and-start-your-run-with-a-deal</link><pubDate>Tue, 29 Sep 2026 18:14:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playtest 9 gives you more ways to shape your run. Upgrade cards at the Emberwright’s forge , choose a starting reward from the Dealer , and learn how to escape crowded positions with a new Castle tu...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1673416/how-fixing-tactical-retreat-led-to-bleed-synergy-in-cardventure</guid><title>How Fixing Tactical Retreat Led to Bleed Synergy in CardVenture</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1673416/how-fixing-tactical-retreat-led-to-bleed-synergy-in-cardventure</link><pubDate>Tue, 22 Sep 2026 17:10:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The problem with Tactical Retreat The starting point for CardVenture&#039;s Bleed synergy was a problem with one escape card: Tactical Retreat , the first card I gave self-Bleed. Its earlier effect let you...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1672162/playtest-8-build-around-bleed-outsmart-the-warden-and-play-with-a-controller</guid><title>Playtest 8: Build Around Bleed, Outsmart the Warden, and Play With a Controller</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1672162/playtest-8-build-around-bleed-outsmart-the-warden-and-play-with-a-controller</link><pubDate>Mon, 21 Sep 2026 16:26:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMTU4OTg2LmdpZg==/original/G53e%2Fj.gif"/><p>Playtest 8 introduces eleven new Bleed cards, the Warden support enemy, controller support throughout the tutorial and run, fewer Assault points on newly generated maps, and major improvements to comb...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1664877/designing-a-curse-enemy-without-breaking-cardventures-positional-combat</guid><title>Designing a Curse Enemy Without Breaking CardVenture’s Positional Combat</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1664877/designing-a-curse-enemy-without-breaking-cardventures-positional-combat</link><pubDate>Tue, 15 Sep 2026 11:35:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Most early enemies in CardVenture create pressure through direct attacks. The Warrior attacks one space ahead, the Knight threatens from farther away, and the Stormsplitter attacks both adjacent space...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1664863/playtest-7-a-faster-start-patience-cards-and-scrap-slinger</guid><title>Playtest 7: A Faster Start, Patience Cards, and Scrap Slinger</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1664863/playtest-7-a-faster-start-patience-cards-and-scrap-slinger</link><pubDate>Tue, 15 Sep 2026 11:16:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playtest 7 gets you into your first real run sooner. The opening tutorial is shorter, extra lessons now appear as optional tips, and the training fight lets you practise freely before opening the map...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1653685/smaller-openings-and-more-reliable-combat</guid><title>Smaller openings and more reliable combat</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1653685/smaller-openings-and-more-reliable-combat</link><pubDate>Sat, 05 Sep 2026 20:40:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update introduces smaller opening battlefields, softens the first elite encounter, and makes incoming waves easier to follow. It also gives activated Exhaust cards a more visible burn and fixes c...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1649774/playtest-5-clearer-combat-and-faster-rewards</guid><title>Playtest 5: Clearer combat and faster rewards</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1649774/playtest-5-clearer-combat-and-faster-rewards</link><pubDate>Wed, 02 Sep 2026 13:51:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update makes enemy plans, card text, deck movement, and Stack controls easier to read while streamlining the journey into and out of combat. It also makes card rewards more satisfying to interact...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1642045/playtest-4-deeper-deckbuilding-and-clearer-combat-feedback</guid><title>Playtest 4: Deeper deckbuilding and clearer combat feedback</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1642045/playtest-4-deeper-deckbuilding-and-clearer-combat-feedback</link><pubDate>Thu, 27 Aug 2026 01:44:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update expands Cardventure&#039;s deckbuilding options, separates Back Strike from the Fire Worm&#039;s Fire Ball, and makes several important combat interactions easier to read. A larger Draw and Discard...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1637317/playtest-feedback-update-010-playtest3</guid><title>Playtest Feedback Update 0.1.0-playtest.3.</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1637317/playtest-feedback-update-010-playtest3</link><pubDate>Sat, 22 Aug 2026 15:51:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Playtest Feedback Update A big thank you to everyone who shared feedback during the recent playtests. This update focuses on making combat faster, controls clearer, and deck-building more interesting...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1617466/better-tutorial-guidance-and-a-more-cinematic-map</guid><title>Better tutorial guidance and a more cinematic map</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1617466/better-tutorial-guidance-and-a-more-cinematic-map</link><pubDate>Wed, 05 Aug 2026 00:30:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update focuses on making the beginning of Cardventure easier to understand and giving players clearer guidance when they get stuck. Smarter tutorial guidance The tutorial now provides more help w...</p>]]></description></item><item><guid>https://lazyprogrammer0.itch.io/deck-undo/devlog/1598707/untitled-cardventure-playtest-update-010</guid><title>Untitled Cardventure – Playtest Update 0.1.0</title><link>https://lazyprogrammer0.itch.io/deck-undo/devlog/1598707/untitled-cardventure-playtest-update-010</link><pubDate>Wed, 22 Jul 2026 22:57:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Four Months of development progress Over the last four months, Untitled Cardventure has received its largest update so far. The main focus has been turning the project into a build that new players ca...</p>]]></description></item></channel></rss>